Meet Brightrock Games

Who Are We?

Brightrock Games is an independent videogame studio based in Brighton, UK, with a core team of ten people from around the world. Our goal is to create genre-twisting simulation games in which players can experience their own stories. And if we can do it with a quirkily British sense of humour, then all the better!

Community is a huge part of what we do, and we pride ourselves on maintaining utmost transparency with our players. We’re like glass. No, water. Air?

Our first game, War for the Overworld, is a highly-praised dungeon management game which launched in 2015 for Windows, Mac and Linux. The game was a runaway success on Kickstarter, and it continues to grow and attract new players. We’re also now hard at work on our next title: watch this space!

The Team

Josh Bishop

Josh Bishop

Managing Director, Designer

Information on Josh is hard to come by, but we managed to recover the following data before his social protocols went offline: He is the managing force of the directors, master of milkshakes, and father of feature creep.


 

Nano Boucher

Nano Boucher

Director, Programmer

Nano moved from sunny Corsica, so it’s no surprise that the weather in Brighton leaves a lot to be desired. When he’s not helping to steer the ship, he’s down below deck shoring up our codebase.


 

Tim White

Tim White

Writer

They say the pen is mightier than the sword; Tim, however, likes to be prepared and thus owns both. His careful hand shapes the narratives we create, and adds missing commas.                                                                     


 

Ciro Mihanovic

Ciro Mihanovic

Animator

Ciro is a dangerously good animator, as evidenced by the large collection of knives he keeps close by at all times. He also has a passion for swimming in the sea, a dead giveaway that he’s not from the UK.


 

Stefan Furcht

Stefan Furcht

Programmer

We have reason to believe Stefan is a machine. His unstoppable programming ability has laid the foundations for much of our codebase. And did we mention that his anglicised name is “Steven Fright”, which is definitely an evil robot name.


 

Scott Richmond

Scott Richmond

Director, Producer, Programmer

Scott hails from the dangerous, faraway land of Australia where his family owned a farm. Ironically, directing our company and producing our games isn’t so different from herding cattle.                                                                


 

Hugo González Rueda

Hugo González Rueda

Concept Artist

There are rumours that Hugo may have made a pact with the devil, and bartered his hair for incredible artistic talent. All we know is that he now inspires us with his visions for our games.                          


 

Cian Noonan

Cian Noonan

QA Analyst

“Little” Cian, despite his towering height, is both the youngest and newest member of the team. We can only assume he was raised by spiders, such is his ability to catch bugs.                                                                             


 

Lee Moon

Lee Moon

Community Manager

Lee is our resident community manager and zen guru. You’ll often find him floating around the forums, with the best interests of our fans in one hand, and an energy drink in the other.                                                      


 

Patrick Hore

Patrick Hore

Art Director

Before his retirement, Pat was amongst the most legendary burger eaters in Brighton, going out in a blaze of glory when he destroyed a ten-patty burger. Now, as our stellar art director, he dedicates his talents to creation instead.


 

Josh Bishop

Josh Bishop

Managing Director, Designer

Information on Josh is hard to come by, but we managed to recover the following data before his social protocols went offline: He is the managing force of the directors, master of milkshakes, and father of feature creep.


 

Scott Richmond

Scott Richmond

Director, Producer, Programmer

Scott hails from the dangerous, faraway land of Australia where his family owned a farm. Ironically, directing our company and producing our games isn’t so different from herding cattle.                                                                


 

Nano Boucher

Nano Boucher

Director, Programmer

Nano moved from sunny Corsica, so it’s no surprise that the weather in Brighton leaves a lot to be desired. When he’s not helping to steer the ship, he’s down below deck shoring up our codebase.


 

Hugo González Rueda

Hugo González Rueda

Concept Artist

There are rumours that Hugo may have made a pact with the devil, and bartered his hair for incredible artistic talent. All we know is that he now inspires us with his visions for our games.                          


 

Tim White

Tim White

Writer

They say the pen is mightier than the sword; Tim, however, likes to be prepared and thus owns both. His careful hand shapes the narratives we create, and adds missing commas.                                                                     


 

Cian Noonan

Cian Noonan

QA Analyst

“Little” Cian, despite his towering height, is both the youngest and newest member of the team. We can only assume he was raised by spiders, such is his ability to catch bugs.                                                                             


 

Ciro Mihanovic

Ciro Mihanovic

Animator

Ciro is a dangerously good animator, as evidenced by the large collection of knives he keeps close by at all times. He also has a passion for swimming in the sea, a dead giveaway that he’s not from the UK.


 

Lee Moon

Lee Moon

Community Manager

Lee is our resident community manager and zen guru. You’ll often find him floating around the forums, with the best interests of our fans in one hand, and an energy drink in the other.                                                      


 

Stefan Furcht

Stefan Furcht

Programmer

We have reason to believe Stefan is a machine. His unstoppable programming ability has laid the foundations for much of our codebase. And did we mention that his anglicised name is “Steven Fright”, which is definitely an evil robot name.


 

Patrick Hore

Patrick Hore

Art Director

Before his retirement, Pat was amongst the most legendary burger eaters in Brighton, going out in a blaze of glory when he destroyed a ten-patty burger. Now, as our stellar art director, he dedicates his talents to creation instead.


 

Working With