We’re a small, stable indie studio in the heart of Brighton, UK. We’ve been on a bit of a journey, but landed on our feet, and found ourselves in the enviable position of being able to embark on our NEXT BIG THING. We’ve learned lots from making our highly-praised first game, War for the Overworld, which we continue to release content for, and we’re taking those lessons forward into our new project.

You can be part of this future.

We’re looking for people that live and breathe games like we do, that are willing to challenge tradition, and that have the drive and attention to detail needed to get a great game out the door. We want people that know their stuff, but who are always pushing to learn more – we learn things from each other every day, and each of us is deep diving into our specialties so we can get better. Being a specialist is one thing of course, but in a team this small you’ll also need to balance a fair few hats on that bonce of yours as well.

If you can do all that, well then maybe we ought to be having a chit-chat!

We pride ourselves on the strength of our core team, but we also work with a bunch of awesome freelancers. 

Gameplay & Systems Designer

As the sole Gameplay & Systems Designer at Brightrock Games you will be the glue between the Creative Director and the rest of the team. You will be responsible for developing and maintaining the concrete design documentation that is used to inform all other departments in the work they do.

You will be a core part of a high performing small team of developers creating games in one of the most complex genres – simulation and management. As such, you are someone who enjoys theorycrafting and attempting to unravel and understand highly dependant gameplay systems. You get a kick out of a well made document or spreadsheet but never shy away from getting hot and heavy tweaking and balancing highly complex systems directly.


  • Work with our Creative Director to develop high-level design goals into detailed implementation documents
  • Work with the Code and Art teams to make sure your designs meet their requirements
  • Work with our QA team to ensure designs are correctly implemented and determine changes as required
  • Get your hands dirty and directly implement balancing & minor changes yourself


  • Proven track record – Be it professional experience or personal projects, we don’t care
  • Technical proficiency – You must have a clear grasp of basic computer science concepts
  • Excellent documentation skills, including spreadsheeting and basic data analytics
  • Very high attention to detail and an analytical attitude towards playing games
  • Strong work ethic, time management and organisational skills
  • Able to interact well with a wide variety of people – whether communicating bugs, voicing feedback and concerns, interacting with the community, or having a laugh in the office
  • Able to work on-site in the Brighton, UK office


  • Experience with version control software like Git
  • Experience with bug tracking software like Jira
  • Experience with C#
  • Experience developing in Unity
  • Highly knowledgeable about strategy and simulation games like Dungeon Keeper, RollerCoaster Tycoon or Theme Hospital (super extra bonus points if you already know War for the Overworld inside out)

Submit an Application

If you are interested in any of these roles, please email your resume to 

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